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GoogleCodeExporter avatar GoogleCodeExporter commented on September 3, 2024
I had this issue with a model I created under 3DS.. I changed the texture and 
it worked.. It appears that its just a finnicky parser and some textures are 
not liked. Try another texture and see what happens...

Original comment by [email protected] on 18 May 2011 at 6:47

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 3, 2024
Indeed that solved it for me, thanks Chad.

Original comment by [email protected] on 18 May 2011 at 7:58

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 3, 2024
Hey guys! I have tried several textures and maps but none seems to render... I 
get a white model. I use 3DS max 9 and I exported the mtl using a standard map 
and a default wood texture.

Can you please give me specs on the texture and the mtl export settings that 
worked for you? 

Thanx 

Original comment by [email protected] on 25 Aug 2011 at 11:04

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 3, 2024
[deleted comment]

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 3, 2024
I get a white model too,here is my model

Original comment by [email protected] on 11 Oct 2011 at 12:16

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GoogleCodeExporter avatar GoogleCodeExporter commented on September 3, 2024
If I launch the scene at starup of the activity, everything works fine. But 
once I change or start during runtime, the texture dissapeard and displays a 
solid white model. This error I'm getting when I change during runtime.

01-21 15:19:24.420: E/libEGL(2220): call to OpenGL ES API with no current 
context (logged once per thread)

I used 3DS models version 6, 2008 (2012 doesn't work)

Original comment by jens.deblieck on 21 Jan 2012 at 2:25

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