Comments (1)
Furthermore, devs testing Deferred behavior with how it works right now might make some issues appear that are hard to debug, such as race conditions, or issues with expectation of order, as events from the game itself, would run in Deferred, while Nevermore's Signal would be running Immediate.
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Related Issues (20)
- Signal doesn't support fire'ing inside listeners and doesn't use table.pack
- Modules are randomly not recognised on the client in 'deferred' signal mode HOT 1
- Support for Luau types HOT 2
- Add documentation for syncing packages with Rojo
- Switch to Evaera's 'roblox-lua-promise' HOT 1
- Nevermore x Rojo HOT 1
- Cannot Stop sounds created on client with SoundUtils HOT 1
- :Once() method for Signal HOT 3
- SoftShutdown suggestions HOT 1
- Two-way values for Blend with Blend.Bind(prop) HOT 2
- Queue docs displays Functions twice. HOT 1
- Readme files shows broken link HOT 2
- No error is thrown when the loader finds 2+ packages named the same
- Docs typo in DataStore API HOT 1
- Avoid BindableEvent in Brio
- Maid::GivePromise() may leak resources
- `Maid` documentation has duplicate entries on docs site HOT 1
- Attempted to call require with invalid argument(s) HOT 2
- DataStoreStage::StoreOnValueChange throws if ValueBase set to 'nil'
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from nevermoreengine.