Comments (2)
So, my feeling is that I'm interested in exploring new possible AIs for HATETRIS but I'm a little wary of officially adopting any particular algorithm as the official "HATETRIS II" algorithm, at least right now. Separately, I also noticed someone made "LOVETRIS" which is just HATETRIS with a sign flipped, and, like, sure, I can do that.
So anyway, what I'm currently doing is reworking some of HATETRIS' internals so that it becomes possible for the player to select from several possible AIs before the game starts. After that, I hope it will become possible to create an option where players can literally just paste a chunk of JavaScript and play against a custom AI of their own devising. (Yes, this would involve eval
, but the player would be basically attacking themself, so...) At that point, the door will be open for you or anybody to start experimenting.
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Following #66, and as described in the README, it's now possible for anybody to develop and share custom AI code which would work with the existing HATETRIS game. I hope that's a good enough launching point for new development? I look forward to seeing what, if anything, people come up with.
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Related Issues (13)
- "Show a replay" button doesn't work with the new format (base65536) HOT 1
- Same-piece tetris HOT 1
- Does the controls being bad are part of the game? HOT 1
- License HOT 2
- Pieces invisible when night light is on HOT 4
- Implement mode with modern 7-piece-bag rule HOT 2
- Implement modern wallkicking rule
- Redesigned AI API HOT 7
- Tetris papers HOT 17
- Pasting AI with // comments over-comments on Firefox (on Windows).
- Python version piece generation algorithm or pseudocode HOT 1
- strip whitespace from base2048 string for replays
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