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qingrenjia's Projects

3dtiles icon 3dtiles

The fastest tools for 3dtiles convert in the world!

actionroguelike icon actionroguelike

Third-person Action Roguelike made in Unreal Engine C++ (for Stanford CS193U 2020)

auto-vk-toolkit icon auto-vk-toolkit

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

dirent icon dirent

C/C++ library for retrieving information on files and directories

geospark icon geospark

A Cluster Computing System for Processing Large-Scale Spatial Data

lambda-arch icon lambda-arch

Applying the Lambda Architecture with Spark, Kafka, and Cassandra.

learnopengl icon learnopengl

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

libadj icon libadj

C++ triangle mesh adjacency generator

meshoptimizer icon meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

metis icon metis

METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering

niagara icon niagara

A Vulkan renderer written from scratch on stream

ogdc icon ogdc

OGDC:Open Geospatial Database Connectivity,开放式空间数据访问接口

osg-serializer-js icon osg-serializer-js

Pure JavaScript module for reading (and writing, hopefully) .osgb & .osgt files

tin-terrain icon tin-terrain

A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.

tinygltf icon tinygltf

Header only C++11 tiny glTF 2.0 library

ue4shaderplugindemo icon ue4shaderplugindemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

ultraglobe icon ultraglobe

A globe in threejs with OGC WMS imagery, OGC 3dtiles and elevation

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