Comments (3)
Aren't all subscripts in Lua actually more like keys in key value pairs? If so, there's technically no 'first slot' to be ignored. Try putting something in arr[1] and using the function to print arrays (drawing a blank ATM), I bet you'll find that's the only one it shows you. Skip ahead to arr[5] and do it again. Iirc, you'll just get values for 1 and 5, nothing else. It's less that the others are empty and more that they don't exist. Unless I'm remembering wrong, then forget everything I just said :)
Regardless, I started at 1 for a reason although I can't recall what at the moment. Take a look where the values of message get used, perhaps there I found it easier to start at 1 than 0.
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I haven't looked in your code to much but if you also use 1 for the first
message then there is no problem.
But when i used your code i started at 0 so i didn't got well.
2016-04-17 3:11 GMT+02:00 Jason Hill [email protected]:
Aren't all subscripts in Lua actually more like keys in key value pairs?
If so, there's technically no 'first slot' to be ignored. Try putting
something in arr[1] and using the function to print arrays (drawing a blank
ATM), I bet you'll find that's the only one it shows you. Skip ahead to
arr[5] and do it again. Iirc, you'll just get values for 1 and 5, nothing
else. It's less that the others are empty and more that they don't exist.
Unless I'm remembering wrong, then forget everything I just said :)Regardless, I started at 1 for a reason although I can't recall what at
the moment. Take a look where the values of message get used, perhaps there
I found it easier to start at 1 than 0.—
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#2 (comment)
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Now that I'm back at a PC and not squinting at my phone, I took a quick peek at server.lua line 126
where message gets used and I definitely start at 1. message[1]
is the command, message[2]
is the sending turtle name. Any additional parameters vary depending on the command. I don't recall why I started at 1, I may have originally been planning on putting a count in 0.
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