Comments (6)
Spinning up an Ubuntu VM and my old macbook should do the trick at first. But yeah, we need more tests too :)
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Since we already have crossplatform CI, it should be easy to achieve this with some decent tests.
We can enable screen sessions / configure screen resolution on CI if needed too.
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I'm working on Ubuntu at the office and Windows at home, so I should be able to pitch in some Ubuntu support as well.
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We need the binaries (e.g. from gfx-rs/wgpu#416) anyway :) (or setup a rust build environment).
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Did a little bit of the work for this in #24 ; we can start testing on all platforms now
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Most of the implementation is done in #27, tracking further in #28 and #29
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Related Issues (20)
- Roadmap to maturity
- Raspberry Pi 4B setup log HOT 7
- Error when no draw function is provided HOT 1
- Warnings on import HOT 1
- test_glfw_canvas_del Windows fatal exception: access violation HOT 6
- Full-screen mode HOT 7
- Rolling out shadertoy HOT 5
- Run examples on CI on Windows / Mac / Linux
- Use webgpu.yml for parsing HOT 2
- Kivy support HOT 1
- HDR Support HOT 1
- Blocking render call HOT 2
- The expression may only be indexed by a constant HOT 3
- Update testing mechanics
- GPU info and identification HOT 21
- WxWgpuWindow object has no attribute 'add_event_handler' HOT 7
- Idea: auto-generated bindings for webgpu-native HOT 3
- Retry release for v0.15.1 ? HOT 1
- Change emum/flag implementation
- Minimal backend canvas API
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