Comments (1)
I'll add a condition to check that the channel object exists. And probably also add a loop to handle multiple channel input/array like the sub()
method
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Related Issues (20)
- var client = new APS('aps.HostName.com'); fails when transport LP HOT 1
- User can only be in one client instance at a time HOT 1
- Users are NOT sent if you create a non-interactive channel like => *listen HOT 8
- Firefox throws a websocket close error right before loading a page HOT 5
- Array.prototype.contains causes error HOT 1
- Accentuated characters cause BAD_JSON error HOT 3
- Sync not working intermittently HOT 13
- IE 10 Websocket connection HOT 1
- 1.3 breaks my App HOT 7
- client.session.destroy() : method doesn't exist unless client has join channel, weird? HOT 2
- ApePubSub Broken with latest Ape. HOT 1
- InlinePush Equivalent HOT 11
- Channel property update HOT 2
- Sync sendEvent with subusers HOT 4
- Channel object not ready on joined event HOT 1
- 'restored' event is not firing HOT 15
- hardcoded http protocol HOT 1
- The "dead" event is triggered twice HOT 1
- Multiple sessions HOT 2
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