Eric prvncher's Projects
Async Readback Unity
Unity C# Port of GGPO built atop Hourai Networking
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
CreateThis VR UI
A fully-featured deformer system for Unity.
Clone of the 1982 Konami hit DIG DUG, built in the Unity Engine
Playground for showing off ecs experiments
A BPM-based Music Shader made in Unity's Shader Graph
Playground for experimenting with networked playfighting using energy abilities in VR
C++ SIMD Noise Library
Unity lib for json file based PlayerPrefs.
Game dev proj
a c# granular sound synthesizer
Graphics Engine Tech Demo written with C++ and OpenGL 3.3 shaders
Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input
UI elements and prototyping tools for hands
Haskell Exercises and modules
Transport level library for peer-to-peer networking with multiple backends for the Unity.
Implementations of DataStructures in Java and C++
Automated Unreal Engine 4 Project Builds
Lite reliable UDP library for Mono and .NET
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Example Repo showing how to combine the Unity XR Interaction Toolkit, with features from Meta's Unity Integration Asset.
Mixed Reality Toolkit (MRTK) provides a set of components and features to accelerate cross-platform MR app development in Unity.
MRTK extension for Magic Leap
Example repo showing online functionality leveraging Normcore
MRTK-Quest: Mixed Reality Toolkit (MRTK) extension bridge for Oculus Quest + Rift / S
Physics (HPTK) integration into MRTK-Quest