Comments (3)
Particles behave correctly when not occlusion-culled (outside of geometry).
If this was an intentional way to cull particles, it possibly isn't working as it should, as particles seem to render outside of FOV.
Issue exists since v1.0.0
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Only "snow" particles are affected by this, because they are assigned a stain (STAIN_SNOW
). To fix this without removing the stain definition, it will be enough to move the particles out of geometry in the affected maps.
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Closing for now, as it does not represent a real issue.
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