Comments (3)
I agree with you. I will look into this.
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I suppose for now we create a new object with duplicate world data for every AI badguy.
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I have changed the API in 0.1.4. The callback is now added to the findPath method. Adding it to the calculate method would have been troublesome as you would have had to provide the callback each tick. There shouldn't be any need to duplicate world data anymore.
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Related Issues (20)
- Demo Uncaught ReferenceError: EasyStar is not defined at easy-star-demo.js:97:4
- Multiple End Points
- Is this still updated?
- Custom checkAdjacentNode or isTileWalkable HOT 2
- Possibility to define for each tile which directions are allowed. HOT 1
- Proposal: replace callbacks by Promises HOT 3
- Feature Request: Move to 'within range' of target HOT 6
- Broken links on website due to latest release being incorrectly tagged HOT 1
- Additionnal points and corner cutting
- setDirectionalCondition can be more efficient if a Set is used HOT 1
- state of project HOT 8
- finding path out of unwalkable area
- Are there any forks or strategies that utilize a 3rd axis?
- How do you import this please? HOT 1
- modifying grid values between setGrid and and findPath/calculate causes wrong results HOT 1
- Tactical RPG use HOT 1
- How to get the shortest path HOT 4
- Is "setAcceptableTiles" always necessary?
- "End Point Is Not An Acceptable Tile" HOT 1
- bower.json file reference 0.4.3 but the distribution file is 0.4.4 HOT 1
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