Comments (2)
After some testing, I've updated issue with more precise information
from dml2.x.
How to use the workaround:
1)Go into the DML 2.x preferences and enable "Workaround for 'BIND F6 "save QUICKSAVE.ZDS" '".
2)Every time you boot up gzdoom and wish to have a working quicksave, load your quicksave trough the "load" menu.
3)Right after it loads your quicksave, press right away "F6" (Or whatever key you've binded) in order to make a quicksave.
With the workaround you will have 2 quicksave.zds, the "current" one in the dml 2.X and the "old" one in the gzdoom "Save".
The "current" one is the one thats gets updated each time you save for the current gzdoom session, the "old" one gets replaced with the "current" one once you close gzdoom.
This way the next time you open gzdoom your last quicksave will be available.
If you don't quicksave after loading, and you try to quickload, gzdoom will now always quickload from the "old" quicksave until you close it.
Note that this as the name suggest, it's a workaround for something happening on the gzdoom side and in which I have zero control, it works for now but it may break with future gzdoom updates.
from dml2.x.
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from dml2.x.