Comments (7)
Sounds an useful idea.
I used to write an tool getting osu's state, but it's using window title, and can only get very little information.
from osu.
Could do this quite easily with the existing IPC code, or with minor changes to it.
from osu.
I think IPC it's too difficult
from osu.
I think this is a good idea, but not for your idea of the mouse color changing to red if you can miss a note. Something like that might make it way too easy to create cheating tools and possibly give some players an unfair advantage. Instead, maybe external tools could be able to request info such as score, combo, accuracy, song progress, key counts, hp, current song, and game mode (essentially, anything on the hud); and they could listen in on events such as start, finish, fail, pause, resume, retry, quit, hit note (with info on the timing and score), and maybe the other activities shown in Bancho (like editing, modding, listening)
from osu.
Definitely should be a thing, but closing the issue to clean things up for now (only keeping active problems rather than potential features).
from osu.
Can this be taken into consideration again?
It would help build bots, that display "Now Playing" information in OBS or Twitch.
Other bots might appear too.
Otherwise we would have to resort to reading from raw memory addresses, or patch the osu!laser code and risk not being able to submit scores.
Btw: gosumemory currently reads from raw memory addresses in regular osu.
gosumemory provides a ton of information from inside osu!. It also has a PP overlay.
from osu.
This is still tracked under #13011 and attempted at #12274.
from osu.
Related Issues (20)
- Storyboard elements appear over playfield HOT 2
- Fade-out transparency clipping during app quit HOT 5
- Lazer freezes and crasheses in some Custom gamemodes. HOT 3
- mismatched checksum between downloaded .osz and online checksum HOT 1
- Vulkan freezes every time I open the game on linux HOT 2
- Magnetised mod allows slider circles to go out of bounds
- Left or Right click Inputs gets stuck randomly HOT 3
- Taiko notes don't always fly in the editor, and at some point stop playing entirely until the editor is restarted.
- Can't type in textfields when running from iOS simulator HOT 10
- Reverting changes (Ctrl+Z) ignores control points added to the slider through the context menu
- Circle hit sometimes doesn't trigger when scrolling the timeline HOT 1
- Three errors "An unobserved error has occurred" at random times
- Incorrect PP display ingame HOT 4
- Localization for Multiplayer not applied correctly HOT 1
- Video does not play if the file name of the background video is in non-Ascii characters HOT 1
- Adding a slider control point via the slider's dropdown doesn't create an undo point HOT 1
- Typo in first-run setup
- Last played sort does not always re-apply correctly after playing a beatmap HOT 3
- Typo in First-run setup when the language is set to "Português" HOT 1
- No beatmaps found after Vulkan related crash HOT 2
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from osu.