Comments (1)
That problem may be not linked with fractionary FPS, but with methods of the frame extracting itself. Frames are extracted using CV2, but resulting video is always made with ffmpeg, and so there can be the source of the problem.
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Related Issues (20)
- Problems with restoring the window state
- Add the feature to configure manual frame drop.
- Implement the pygame events logic (redraw when resized, add a full-screen mode, add a close window handler, etc).
- Improve the control window (add hints and controls captions).
- dev: stdout redirection sometimes causes problems (it seems that previous stdout is not restoring somehow) HOT 1
- Feature: remember used directories list
- Option to use ffmpeg/cv2 handlers
- Fixme: get output path from processing modules
- BUG: getting errors while running code HOT 5
- BUG: getting errors on start HOT 4
- [SOLVED] illegal hardware instruction error on Apple Silicon HOT 7
- BUG: Parameter --execution_provider=['gpu'] in module FaceSwapper is not in ['cpu'] HOT 6
- [DEV] Check, if program gracefully degrade to cv2 if there's no ffmpeg found HOT 2
- Cache video into the memory to increase frame read speed
- Re-implement FrameThumbnail feature
- BUG: inherited parameters aren't shown
- Remaining realtime player improvements
- Improve the status bar (implement a real widget instead of the current stub code).
- Fix the progress bar ghosting.
- Improve window positioning: save and restore each window's position on close/start of the program. On startup, check, if a window positioned off the screen, and move it to the right place.
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