Comments (3)
Yeah! It solved, thanks for your help.
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And I'm using urp7.3.1
from gizmos.
Can you try inserting the following line at line 316 in GizmosInstance.cs
?
GL.PushMatrix();
GL.MultMatrix(transform.localToWorldMatrix); // <--- this one
GL.Being(GL.LINES);
I believe this issue is caused by the Graphics API not pushing and popping their projection matrix, if this hotfix works for you will push the fix to master.
from gizmos.
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