Comments (15)
Hm. Not saved, or saved, but "pop off" on load, or "not saved in the right state"?
This is odd, since while tripwire is a weird block (it has a large number of block states and only 2 "real" states), the mod's save code shouldn't have trouble with it. I'll look into it.
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I wish I could tell the difference, I'm pretty new at this.
When opened in single player mode, I am able to place a string between the tripwire switches, as if it never existed. Not sure if that's a helpful clarification!
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Is there a string item lying on the ground nearby? (I'm going to assume probably not, but if there is, that changes the likely cause)
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Nope, no fallen / broken items on the floor.
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I haven't been able to reproduce this, unfortunately. Can you post a screenshot of the setup you were trying to save?
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I tested mod-1.11.2-baseedit-4.0.0.2-SNAPSHOT-mc1.11.2 , using complex trip wire setup . it was reproduced on the wdl map 100 % . Trip wires can be World Edited on to any block , even places they don't normally attach to ie... stairs , ice , fence etc .. and they will stay until a block update happens then they pop off . I suggest you put a sample map up . download this tripwire setup and zip it up so i can look at it in MCEdit . Confirmed this only happens in 1.11.2 4.0.0.1 litemod version
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I can give it a spin with the snapshot, is there a litemod package I can use to drop it in? Or maybe just wait until the release? :)
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Not super complicated, but I pulled this morning the linked world minecartrapidtransit_net_2017-03-12_08-01-09
Around -29, 53, 52, inside the "station" going forward and to the right (break the gold blocks for a safe way to get in) there's a rail going up and three trip wires near a piston and diamond block that definitely exists on the multiplayer map but missing when I opened it local.
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on mega download , need the decryption key to get it . At this Time , no litmods working . All I know now is that the core mods work for string on trip wire switch . Suspect its a litemod transformer issue . If you want , get MCEdit here http://www.mcedit-unified.net/ . Only open the map in MCEdit , you can look at a block its state by highlighting it and holding alt key . you can then fix the map .
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Hm, litemod only would be odd... but possible. I'll double-check.
I do remember from the time I was on minecartrapidtransit (maybe a year ago) that a few stations were previously missing some blocks - I should check the log video to double check, might have been that one (in which case... something's wonky if it works on the server). It's entirely possible that a tripwire's somehow in an invalid state which causes the mod to freak out.
Also, to be clear, 4.0.0.2-SNAPSHOT is the version number for the current code; it hasn't been released yet (when it is released it'll be 4.0.0.2; SNAPSHOT means "as-is in development").
on mega download , need the decryption key to get it
The link works for me, odd.
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OK, I looked through my old information. The broken station was C9, which I'm pretty sure isn't the one you describe, and the problem was a non-slanted rail.
I found the relevant blocks in MC-edit, and they were purely air, not a tripwire with invalid data. Interesting...
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I just remembered something old. During the 1.9 snapshots, tripwire would randomly be deleted on load. That shouldn't affect the mod, given that this isn't 1.9, but it's of note. Does MRT use a multi-protocol support plugin (such as ViaVersion)? If so, it might be a bug in that plugin, and I'll need to ask the devs of it about it (or fix it myself).
There's also some more recent bugs, one involving realms and another involving mobs. Both of those seem unlikely (though the realms one is odd and something I would investigate if I had realms), but are worth noting.
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Version 4.0.0.2 has been released; can you try again in that version? If it still happens, can you post the log file (I added some additional debug code to diagnose this behavior).
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I know that this is a bit late, but did you have forge installed at the time? There is (was, at least) a forge bug (MinecraftForge/MinecraftForge#3924) that causes string to disappear; I'm investigating that but it may be that that bug is the cause.
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Since the forge bug in question has been fixed (but in 1.12 only), I'm closing the issue. If you're using an older MC version and forge, you can avoid that bug by ensuring you only download the world when you first login to a server after starting the game (not after reloging or entering a single player world, although changing servers via bungee is OK).
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Related Issues (20)
- FAILURE: Build failed with an exception. HOT 1
- Anti world downloader bypass for 1.16.4? HOT 1
- Error: Missing ressource key HOT 3
- looking for WDL 1.6.4 HOT 3
- Archive does not contain a recognized modpack type HOT 1
- WDL posted to Curse , Should be reported to Curseforge and removed HOT 1
- Maps default to 0,0 which overrides custom maps HOT 2
- My server starts today and a player griefed the spawn HOT 2
- 1.19.2 Update HOT 7
- Question(s) HOT 2
- [Suggestion , Enhancement] Add variable tracking to entities and Items to support Paper HOT 2
- java.lang.IllegalStateException: Missing: ResourceKey[minecraft:worldgen/biome / minecraft:mountains] HOT 3
- BungeeCord HOT 3
- Downloaded gradlew.bat before adding gradle.properties HOT 10
- Damaged map HOT 4
- wdl doesn't download structure data HOT 5
- potential fix for crashes from "resource key"
- Someone made a fully working World Downloader for 1.20.1 Fabric AND Forge
- Add a category on the Readme.md listing alternative mods/programs for modern versions at least until this mod is updated to work on modern versions (Merge Pull Request #282) HOT 2
- 1.18 HOT 1
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