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Comments (8)

pointfeev avatar pointfeev commented on May 16, 2024

Yes of course it's intended... if you disable a DLC you obviously don't want to unlock all of them?

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Com3Carne avatar Com3Carne commented on May 16, 2024

Yes of course it's intended... if you disable a DLC you obviously don't want to unlock all of them?

But I'm disabling a specific DLC, not all.

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pointfeev avatar pointfeev commented on May 16, 2024

The "unlock_all" option in SmokeAPI automatically unlocks all DLC possible regardless of the given app ids, thus if it's not ticked to false then that specific DLC you ticked off would still unlock. If you're curious, the purpose of providing app ids is as explained here.

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pointfeev avatar pointfeev commented on May 16, 2024

Are you having issues with the unlocking of DLCs with how it's currently set up? I very well may have misinterpreted the descriptions of the JSON parameters.

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pointfeev avatar pointfeev commented on May 16, 2024

Alright I've done some more testing with the case of unticking specific DLCs, and I've fixed a bunch of shit related to it. I'll have it pushed out as v3.5.1.0 soon, please do tell if it doesn't fix your issues. :)

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Com3Carne avatar Com3Carne commented on May 16, 2024

First of all, I want to say that the tool is great. Coming back to the subject, I think maybe the bug is from the SmokAPI. I was unchecking 1 DLC from RE2R, which would be the soundtrack DLC. It puts it as "unlock_all": false, and when opening the game, they just don't release anything. I had to edit it manually, changing it from false to true and the DLCs would work again.

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pointfeev avatar pointfeev commented on May 16, 2024

I'd actually misinterpreted the parameters of SmokeAPI's configuration; I reworked it in v3.5.1.0, does that not fix it?

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Com3Carne avatar Com3Carne commented on May 16, 2024

It's working perfectly. Thanks :)

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