Name: Stanislav Pidhorskyi
Type: User
Bio: PhD student/Research Assistant at WVU
Computer Vision, ML/AI, Computer graphics.
Interned at AWS Rekognition.
Ex gamedev, worked at Gameloft
Twitter: stpidhorskyi
Location: Pittsburgh, PA
Blog: http://pidhorskyi.com
Stanislav Pidhorskyi's Projects
[CVPR2020] Adversarial Latent Autoencoders
Image annotation toolkit. Cross-platform, dataset agnostic, "DIY" style image annotation framework
Image augmentation library in Python for machine learning.
Train universal codec avatars
A curated list of awesome anomaly detection resources
One-header library for defining writing and reading procedures of C/C++ objects to/from specific binary formats.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
code for "Adversarial Feature Learning"
imgui for python
Box2D is a 2D physics engine for games
The BroadPhase is a simple example of 2d physics engine.
Caffe: a fast open framework for deep learning.
COLMAP - Structure-from-Motion and Multi-View Stereo
Boiler plate for C++ projects, with CMake, Doctest, Travis CI, Appveyor and coverage reports.
C++ prototyping template with imgui and other libs
Yet another memory profiler for cpp projects.
Simple example of usage CUDA with CMake
Data Reading Blocks for Python
Game Engine
My notes on setting up a server for Deep-Learning
dnnlib extracted from official StyleGAN implementation
The fastest feature-rich C++11/14/17/20 single-header testing framework for unit tests and TDD
Differentiable Rendering Toolkit
Distributed, Versioned, Image-oriented Dataservice
:closed_book: A minimal Markdown editor desktop app