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FarazzShaikh avatar FarazzShaikh commented on August 28, 2024 2

Hey! Thanks for using this!

There is an experimental Branch for vertex shader support here: https://github.com/pmndrs/lamina/tree/experimental/vertex-shaders

However, Iโ€™d recommend you to wait for the 1.1.0 release that will come out in the next couple days as it will natively support displacement layers with loads of options and a much simpler API. Hereโ€™s a sneak peek: https://github.com/pmndrs/lamina/blob/1.1.0/src/core/Displace.ts

edit: to answer your question, in current release (1.0.x) there is no vertex shader support

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nwpointer avatar nwpointer commented on August 28, 2024

gotcha - thanks for the sneak peek at 1.1.0 :)

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FarazzShaikh avatar FarazzShaikh commented on August 28, 2024

Closed via 1.1.1

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michaeljblum avatar michaeljblum commented on August 28, 2024

Vertex manipulation looks awesome on really small objects, e.g. a sphere with args [0.5,64,64], but imperceivable on larger objects, same sphere with args [20,64,64].

I'm still learning glsl so I can't say for sure how to scale the shader's effect. Is there any way of achieving for larger objects what is readily available for much smaller ones? I tried messing around with parameters but nothing worked.

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