Comments (14)
k, I start the world(converted by je2be) before installing it on PocketMine and it worked, but it didn't solve the "Unexpected trailing" problem
okay sorry then chunker is the only option to fix this..
there is a paid converter but I can not recommend it
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"it will fill the biomes with a default which might cause unexpected behaviour"
"e.g. weather might behave strangely"
"or grass & leaves might be the wrong colour"
"but otherwise the world should work normally"
~dylan
Just ignore the errors or convert it with Chunker
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The fact of spam in the console and the complete inability to read it normally annoys me. Dozens of players will load chunks every second. In addition, this error appears even after loading already loaded chunks in the past(you logged in, uploaded chunks, got an error - re-logged in and got an error again). Chunker has a limit on the size of the convertible world, and as the owner of a 7.000x7.000 world it is impossible for me to use Chunker.
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The fact of spam in the console and the complete inability to read it normally annoys me. Dozens of players will load chunks every second. In addition, this error appears even after loading already loaded chunks in the past(you logged in, uploaded chunks, got an error - re-logged in and got an error again). Chunker has a limit on the size of the convertible world, and as the owner of a 7.000x7.000 world it is impossible for me to use Chunker.
The upload limit is 1GB you could split the region directoy and convert it..
or maybe je2be supports 3d biomes
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For some reason, worlds converted via je2be do not work on PM =( I`m not sure that splitting the world directory and merging it won't cause problems\bugs\errors
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For some reason, worlds converted via je2be do not work on PM =( I`m not sure that splitting the world directory and merging it won't cause problems\bugs\errors
If you do it right there should be no problems, one chunk is one file..
someone on the discord said that je2be fixes the 3d biome error, maybe try the app version of je2be?
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I used latest version of je2be and when I converted the world, PocketMine was crashed due to an unknown ID "randomSeed" in the world
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I used latest version of je2be and when I converted the world, PocketMine was crashed due to an unknown ID "randomSeed" in the world
you have to start the world normally with minecraft first after the conversion, I think so
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k, I start the world(converted by je2be) before installing it on PocketMine and it worked, but it didn't solve the "Unexpected trailing" problem
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regarding the proposal to split the directory of the world and convert it in parts. As a result, this does not work, because the convertible parts of the world overwrite each other's chunks, because they have the same name. in addition, the LOG file is different in some parts of the world (however, I don't think this is critical).
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You can use the pocketmine converter from the converted map to a new one. Or basically you can load every chunk one time with a plugin so it disappears.
Here's a gist of the code to remove those errors. https://gist.github.com/dadodasyra/1e031289fa50ba6c057022641bf5abd1
To an easy usage you should run it through a pmmp plugin, be aware that it freezes the server until the end and dependently of the size of the world and hardware it can take a significantly amount of time (up to 10 hours).
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You can use the pocketmine converter from the converted map to a new one. Or basically you can load every chunk one time with a plugin so it disappears.
Your code doesn't work(server crash without crashdump)
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You can use the pocketmine converter from the converted map to a new one. Or basically you can load every chunk one time with a plugin so it disappears.
Your code doesn't work(server crash without crashdump)
I used it on PM5 and it was working like a charm. Can you give more detail, did you changed what you should change ? How are you implementing it
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did you changed what you should change ? How are you implementing it
Like a plugin that onCommand converts the world along the directory. Yes, a changed directory
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Related Issues (20)
- Enums limit plugins' ability to create custom stuff with existing PM core code
- Variable chunk send rate based on available bandwidth
- Explore running RakLib without a thread
- I'm retiring HOT 104
- Changer RakLib write in full php to extension zend with Raknet official HOT 5
- Implementing new blocks is a pain in the ass HOT 1
- Separate blockstate upgrader system into a library
- Is that removed? HOT 1
- Entities are not loaded from disk HOT 2
- Server connection infinite loading HOT 1
- ToolTiers Register HOT 2
- "/ver", "/version" and "/about" commands issue. HOT 1
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- A bug with the armor equipment sounds
- broadcast sound bug HOT 1
- Make onEnable always run before worlds load, remove `onLoad`, remove `load:` from `plugin.yml`
- Stuck at downloading resource pack HOT 5
- Integrate revamped CallbackValidator
- Consolidate world data version info
- Container windows aren't closed by the server when the player is too far away
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