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38 avatar 38 commented on May 17, 2024

Thanks for the suggestion.

The WASM compile flag is too strict, I already fixed this in version 0.2.2. Feel free to play with it! It should come with SVG support which should be able to do the thing you describe.

    let mut buffer = vec![];
    {
        let root = SVGBackend::with_buffer(&mut buffer, (640,480)).into_drawing_area();
        // do drawing here
    }
       let svg:String = String::from_utf8_lossy(buffer.as_slice()).into();

Unfortunately, bitmap backend requires font rendering library, which doesn't supported by WASM yet. So I believe it's not easy to get bitmap backend.

For the seed support, currently we pass an element id for the canvas object. But I am planning to make it accept the canvas object directly as well, after that, I think it would be able to make the seed's canavs work.

Closing this issue, and open another issue #17 tracking the last one.

Thanks for feedback and hope that will help. Feel free to reopen it if you have any concern.

from plotters.

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