Comments (3)
Hey,
I don't know about 1),
Regarding 2), not knowing about the scoring method, either way I think there should always be a differentiation between the difficulties.
Even if the scoring was leveled, it probably is hard to compare between difficulty levels.
For 3), it looks like that, if the process is green and in CPU, for each tick, there is a 1% change of the process terminating.
I do agree that a process having a predetermined number of ticks to run could add another level to the game :)
from youre-the-os.
Not sure about visualising the progress of a process towards graceful termination, as an OS does not know when a process is going to end. Also, right now the player does get 1000 extra points whenever a process gracefully terminates.
from youre-the-os.
There seems to be a way with pygbag to use the browser's local storage: https://pygame-web.github.io/wiki/pygbag-code/#handling-persistent-data-across-sessions
This would probably be the way to go to implement local high scores in the browser.
from youre-the-os.
Related Issues (16)
- It's a very moving, thought-provoking game
- More gamification needed HOT 2
- Hyperthreading HOT 1
- keyboard support HOT 6
- bug: time keeps on counting when paused HOT 1
- Hope to improve official multilingual support as soon as possible to avoid (potential) conflict HOT 4
- [Feature Request] Prevent OOM HOT 1
- [Feature Request] Autoplay HOT 2
- Key bindings: add support for numpad
- Display difficulty level in Game Over dialog
- Add disincentive to spam spacebar HOT 3
- Bug where the player is unable to move pages from RAM to disk even when there are free slots
- Processes continue to progress through starvation levels while the game is paused
- Suggest implementing level mode? HOT 1
- Scripting support [EDIT: in the browser] HOT 5
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from youre-the-os.