Comments (6)
First of all, I was able to replicate that. Saw exactly the same things as what you reported here.
I was able to resolve that after I tried many things to be fair. What I am describing below occurs after I have completed steps 1-4 as you outline them in your description.
Looks like UE5 release has an issue with the directory structure of UnrealBuildTool. In my case, I couldn't Generate Visual Studio Project Files. It is not clear from your description whether you were succeeding in that, in my case it was failing.
The fix I found for that was to create a .bat file in: "Path_to_UE5"/UE5/Release-5.0/Engine/Binaries/DotNET/UnrealBuildTool with the following content
UnrealBuildTool.exe -projectfiles -project=path to game projectgameproject.uproject -game -engine -rocket -progress
I ran that, then opened the Visual Studio solution of the gane and built the game for Development Editor - Win64.
I was able then to open the game from .uproject without getting that error.
Please note that there was a small PR that fixed a UE5 release specific build error, so please include that also.
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Thank you for bringing this to our attention.
We haven't tested the Plugin yet with the official release of Unreal Engine 5. It will be done shortly and we will come back to you.
from gsdk.
Are you using the official release of Unreal Engine 5 or the early access version?
The official one that came out this week :) And no worries! Let me know if you need more information.
from gsdk.
One thing I notice is a discrepancy in your file explorer screenshot.
Here is mine (this works for UE5 - early access).
In your screenshot, there is a PlayfabGSDK directory inside PlayFabGSDK. I believe that this directory should be under Source. It may not matter, just noticed it while comparing with my setup.
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Yeah I noticed that as well, I might have created it by accident when packaging the plugin in the Unreal Editor. So I deleted everything in the folder and readded back from the depot.
Same error sadly... it sees the .uplugin but doesn't want to work for some reason....
Funnily enough, when attempting to enable the plugin via the Editor and restart, the entry in the .uproject file vanishes.
from gsdk.
After following along the workaround instructions it seems to open just fine, thanks for that!
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Related Issues (20)
- Support for ue4 .24 HOT 18
- Unreal Engine GSDK plugin memory leak in StandingBy HOT 19
- Possible player crash because of GSDK HOT 13
- Are there any plans for Go-GSDK next? HOT 5
- Does not work with unreal engine 4.26 source HOT 13
- Missing blueprint UE4.27.2 Source and problem with plugins build HOT 20
- Request to disable heartbeats/plugin functionality with a variable. HOT 7
- Inconsistent names in UE plugin
- Your device has been exposed to a micro bug and may be at risk
- Failed to parse heartbeat - Stuck in Active state HOT 18
- UE 5.1.1 "Heartbeat endpoint and Server id are required configuration values" HOT 16
- Unreal: FGSDKInternal::SendHeartbeat() may crash after the engine's shutdown phase because the HTTP module is unloaded HOT 1
- Add Versioning to UE module
- azure_007 HOT 1
- VMId not being updated from environmental variable HOT 2
- Issue with GSDK_CPP_Windows.lib (or libculr.dll not sure) on Unreal Engine 5.3 project compilation HOT 23
- Replace Flush call to support UE5.3
- Unreachable Code during compilation for UE 5.4.1 HOT 1
- Unreal Engine Source 5.3.2 compiling server build problem HOT 6
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