Comments (5)
Its just so much faster to move objects, especially with hotkeys. In Editor a similar operation is a bit tiring, trying to precisely click the arrows for every small movement. You get a fatigue super quickly.
2024-05-10.12-19-51.mp4
from engine.
Would you have some examples on how this is done elsewhere to clarify what is requested here? Is it a zoom control in a way?
from engine.
Its a positional translation. In Blender, it is kind of a default one, although its not on a gizmo - when you press G to move, you enter the translation mode. If you press XYZ after, you can lock to axis. In PlayCanvas you are always locked to axis.
Not sure how to do it from UX. Maybe holding a CTRL the default 3 planes on gizmo get hidden, and a new one appear that can be grabbed. Or a hotkey that would enter a translation mode as if you grabbed the object and moving ortho to camera (no mouse holding, just moving, left clicking accepts the position, right - returns to original position), similar to Blender.
2024-05-10.11-48-43.mp4
from engine.
Nice, that looks awesome, thanks!
from engine.
Okay this might be the point where we shift the editor to use the new gizmo system
from engine.
Related Issues (20)
- Gslang in engine examples runs our of memory in Safari
- Not loading TypeScript types definitions due to problematic "exports" field in package.json HOT 2
- Re-loading cubemaps fail to load associated textures HOT 2
- Ammo.js "table index is out of bounds" following Trigger destruction
- [Examples] `npm run develop` slower/bigger than it has to be HOT 1
- Question on multi-app HOT 2
- TypeError: e is not a constructor on loading glb model from ceisium HOT 2
- Inconsistencies with Anim component.
- Application crash HOT 2
- Some glb files are not rendered correctly
- Private Vercel bot Previews HOT 1
- Cannot create collision mesh using accessors
- Gizmo axis color does not restore when enabled (dsiabled=false)
- Neutral tonemapping does not implement exposure. HOT 1
- Gizmo keep selected when rotating camera
- Particles depend on camera angle HOT 1
- Why is there no Chinese documentation? HOT 3
- Is it possible to use IndexedDB to improve the loading speed of secondary renders? HOT 1
- Import URL resolution HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from engine.