Comments (4)
You can update the BLENDER_BIN
variable to point to your installation of blender here: https://github.com/PKU-EPIC/GraspNeRF/blob/main/run_simgrasp.sh#L4
That worked for me
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thanks for @williamshen-nz , this issue got solved
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You can update the
BLENDER_BIN
variable to point to your installation of blender here: https://github.com/PKU-EPIC/GraspNeRF/blob/main/run_simgrasp.sh#L4That worked for me
Thanks, I solved the problems using your method.but there exists new problems, do you know whether the utils.filed_utils is defined by authors themselves. I can't run successfully about this project.
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The file exists, so you might need to set your PYTHONPATH
correctly.
I did have to copy some utils from VGN: https://github.com/ethz-asl/vgn/blob/corl2020/src/vgn/utils/transform.py which are required in src/gd/utils/btsim.py
Also, I had to install the dependencies within the Blender Python as that's what Blender uses.
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Related Issues (20)
- Unable to install pybullet==2.7.9 in Blender's bundled Python HOT 1
- not found glibc2.18
- pile_full, packed_full and scenes_tdsf_dep-nor generation scripts for 100 scenes are not present to train the GraspNeRF network HOT 2
- scenes tsdf depth normal generation
- No texture and color in output images
- finished
- bad TSDF volume result from example data
- Can the simulation work in windows?
- no moudle named torch HOT 5
- Which version of the packages should i use ,Can anyone share your runable settings?
- no moudle named vgn.utils,anyone have the same problem? HOT 1
- Does there exists dictionary file utils?
- Torch error during training and testing
- How to use it in real life?
- Simulating grasp using pybullet and blender HOT 3
- realsense holder HOT 1
- Grasping TSDF on custom images HOT 1
- Blender version? HOT 2
- Testing custom images
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