Comments (5)
thank you for you response
from my point of view it is will be great have sign in documentation
Honestly I don't understand about what kind of issues in the fallback HTML5 element you are talking about. If you have a time, could you please clarify a bit more?
Looping sound is a very important feature, but if it may cause a problems with sound sprites you know... I won't use sound sprite
from sound.
any chance to get that implemented in the next release?
from sound.
Aha, it is because of this
https://andrii.tinytake.com/sf/MjQ1MzE3OV83NDA5MjE5
Looping not support when specifying an "end" time
sadly
from sound.
I think I originally didn't implement looping on sprites because I had assumed there would be obvious seaming issues on the fallback HTML5 element. I'm willing to change this and maybe add a warning about it in the documentation.
from sound.
Added with #81
from sound.
Related Issues (20)
- Play on Sound with unfinished preload leads to an additional preload call ending in a double buffer assignment HOT 4
- PixiJS Deprecation Warning: Loader.registerPlugin() is deprecated, use extensions.add() instead. Deprecated since v6.5.0 HOT 1
- Sound Library not stopping paused Sounds on stop all
- Does the new @pixi/assets loader support loading sounds? HOT 2
- Version 5 error HOT 2
- Problem with dependencies v5.0.0 HOT 1
- Assets Loader with Sound should use the exact order of the audio formats defined HOT 2
- Format fallback with different filename bases HOT 1
- Not able to load base64 sound assets on production HOT 8
- v4.x doesn't respect `utils.supported`, which loads everything in `utils.extensions` anyway HOT 2
- Bug: Failed to set the 'buffer' HOT 4
- undefined is not an object (evaluating 'this.find(t).play') HOT 1
- Sound is suspended while window loses focus HOT 6
- `disableAutoPause` doesn't disable auto-resume HOT 4
- Sound does not work well on some browsers on iOS HOT 4
- Parser for Pixi Assets does not register properly HOT 2
- Uncaught TypeError just by following the Tutorial HOT 2
- Calling .stop() on a sound whilst the browser window is blurred does not actually stop the sound HOT 3
- Sine tone generated is one octave too low
- [bug] HTMLAudioInstance.ts
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