Comments (2)
It would be great if the filters were to be used not only for the sounds but also for instances. In the meantime we will use the proposed solution.
Thanks.
from sound.
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Currently, filters can only be assigned on a per-sound, not per-instance, basis. I had not consider this use-case, but might be worth adding! As a workaround, you could load separate, but identical sound files and apply filters. Less than ideal, but adding filters to instances might take some time to figure out the best approach.
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Yes, the
fadeIn
andfadeOut
options were removed, mostly because they were half-baked and not wanting to add internal tweening. I would suggest that you use your own lerp function or tween library to tween thevolume
property of a sound or instance.
from sound.
Related Issues (20)
- Play on Sound with unfinished preload leads to an additional preload call ending in a double buffer assignment HOT 4
- PixiJS Deprecation Warning: Loader.registerPlugin() is deprecated, use extensions.add() instead. Deprecated since v6.5.0 HOT 1
- Sound Library not stopping paused Sounds on stop all
- Does the new @pixi/assets loader support loading sounds? HOT 2
- Version 5 error HOT 2
- Problem with dependencies v5.0.0 HOT 1
- Assets Loader with Sound should use the exact order of the audio formats defined HOT 2
- Format fallback with different filename bases HOT 1
- Not able to load base64 sound assets on production HOT 8
- v4.x doesn't respect `utils.supported`, which loads everything in `utils.extensions` anyway HOT 2
- Bug: Failed to set the 'buffer' HOT 4
- undefined is not an object (evaluating 'this.find(t).play') HOT 1
- Sound is suspended while window loses focus HOT 6
- `disableAutoPause` doesn't disable auto-resume HOT 4
- Sound does not work well on some browsers on iOS HOT 4
- Parser for Pixi Assets does not register properly HOT 2
- Uncaught TypeError just by following the Tutorial HOT 2
- Calling .stop() on a sound whilst the browser window is blurred does not actually stop the sound HOT 3
- Sine tone generated is one octave too low
- [bug] HTMLAudioInstance.ts
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from sound.