Comments (1)
Drag
doesn't work here because most often, a drag
event is when the user is actually dragging a DisplayObject (clicking on it and moving it with their cursor). pointermove
is the canonically correct event for what you want, with the only issue being you only care about it if it was initiated with a pointerdown
first, in which case the above tiny snippet is exactly what you want. It's so small, in my opinion, that there is no need for an entire core feature around it.
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