Comments (8)
Yeah this is definitely still an issue, we will look into it!
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@GoodBoyDigital you added support for WebGL1 in v8, right?
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@bigtimebuddy I see there seem to be support for webGl 1, but it crashes on systems without support for webGl 2.
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Yeah, I gathered that. If I had to guess, we added the internal supported for WebGL1, but probably didn't actually test running in a WebGL1-only environment.
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hey @elsassph what version of v8 are you using?
i believe this #10351 should fix the issue and was released in 8.0.4
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@Zyie the issue is still present in 8.0.4. See: #10401
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For Safari in IOS 13.3, there is no global WebGL2RenderingContext in browser. Though this version of safari support webgl2, pixi will crash with "Can't get variable: WebGL2RenderingContext" when calling initFromContext.
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This should be fixed in 8.1.0
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Related Issues (20)
- Bug: TypeError: RendererClass is not a constructor HOT 3
- Bug: TypeError: Failed to execute 'shaderSource' on 'WebGL2RenderingContext': parameter 1 is not of type 'WebGLShader' HOT 1
- Bug: RangeError: Failed to execute 'createBuffer' on 'GPUDevice': createBuffer failed, size is too large for the implementation when mappedAtCreation == true HOT 1
- Bug: TypeError: Cannot read properties of null (reading 'uid') HOT 1
- Bug: The content of multiple texts overlaps with each other. HOT 17
- Bug: [v8] antialias=true drastically cuts performance even when idle HOT 3
- Bug: Arc line cap not re-rendered if graphics is cleared HOT 1
- Bug: v8 mask container bounds changes
- Bug: Unable to add a mask to the text HOT 1
- Bug: [v8] Multiple issues with mipmaps HOT 7
- Bug: Sprite alpha masks broken in chrome & edge HOT 7
- Bug: V8 text stroke is applied even with width 0. Also strokeThickness does not update at runtime
- Bug: [v8] double `onRender` of rendergroup? HOT 2
- Bug: Can't get updated worldTransform immediately
- Bug: [v8] arctifact when rendering big polygon with offscreen coordinates in Firefox and Safari HOT 4
- Is it possible to do a lossless rotation in Pixi? HOT 1
- Bug: When forceCanvas is true, mask sprites with sprites doesn't work HOT 1
- Bug: Some props like dropShadow and resolution are not updating for Text object.
- Bug: Generated Texture doesn't support scale mode since 8.1.0 HOT 2
- Bug: Events are firing twice when we have dynamic and static mode
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