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amooty avatar amooty commented on August 17, 2024

Filed as internal issue #135684.

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sunyab avatar sunyab commented on August 17, 2024

The PXR_MAYA_TBB_BUG_WORKAROUND option has been committed to the dev branch: 104c7a3

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zhoub avatar zhoub commented on August 17, 2024

Sorry the OSX Clang doesn't have the -Bsymbolic switch.

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pmolodo avatar pmolodo commented on August 17, 2024

I think we've been using this flag since roughly the beginning of time, and I'd like to get rid of it - can anyone confirm if it truly is not needed in new versions of Maya? (We're using 2018+ exclusively.) Or have a reproduction scenario?

Is this related to the note in the build instructions that says to set the MAYA_tbb_LIBRARY cmake var? (Something it seems we're NOT currently doing.)

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sunyab avatar sunyab commented on August 17, 2024

Hi @elrond79,

I was able to reproduce the hang in older versions of Maya by importing extras/usd/tutorials/endToEnd/assets/Ball/Ball.usd with pxrUsdImport in an interactive Maya session. But, I was unable to reproduce this in Maya 2016 Ext 2 SP2, 2017, and 2018, so it looks like the workaround is not needed with those versions.

I'm going to close this one out, if you wind up getting different results let us know, thanks!

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pmolodo avatar pmolodo commented on August 17, 2024

Ok, good to know!

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