Comments (2)
I have the same issue, did you fix it?
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Dear all,
it's not "intended", but we also didn't specifically aim at having them oriented in such axes configuration that when loaded to Blender it would be upright. You can easily add a minor post-processing that would rotate the output mesh the way you want. In general, our 3D mesh output is focused on the shape+expression of the head, not on the position in space.
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Related Issues (20)
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