Comments (1)
rust c++ ffi is dog shit but it's kind of working now for the audio libraries and it doesn't seem like it would be harder for the hs library other than maybe cargo being even more worthless than cmake for finding and copying assets and dependencies
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Related Issues (20)
- Add a way to easily add marked-up text similar to https://www.renpy.org/doc/html/text.html HOT 1
- Integrate scripting language (probably gluon)
- Use macro to derive debug bindings
- Clean up Cameras
- Figure out how to fix shadows/mipmaps on models imported into blender from .dae files
- Finish linac lab scene
- Add emotes/animations to actors
- Add particle effects
- Add audio
- Set actor texture to be an alias of one owned by the scene
- Investigate `GameProgramme.rts.spawn` and `GameProgramme.spawn` HOT 1
- Replace re-exports of common libraries with abstractions to achieve the same functionality
- make replacement macros for enum_dispatch since it doesn't work across crates
- write macros to implement traits with generic params HOT 1
- Add generic user-level state shared between scenes
- Add loading screen(s)
- Add menus and pause
- update to wgpu 0.19
- Add sound
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from brainworms.