Comments (2)
@peteraritchie i've found this bug on mono (unity3d). I think that under .NET Framework everything work perfectly. Because it would be immediately noticeable. I have mono experience only with unity3d, this isn't the first thing that works as expected .NET Framework and bad on mono. You could try Pri on mono with unity, VS Installer assists with easy install it.
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@Shlyonov WriteAllText
definitely closes the safe handle. The unit test TestWriteAllText
performs a WriteAllText
followed by a ReadAllText
without error; at least .NET Framework and Windows.
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