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Shlyonov avatar Shlyonov commented on June 29, 2024 1

@peteraritchie i've found this bug on mono (unity3d). I think that under .NET Framework everything work perfectly. Because it would be immediately noticeable. I have mono experience only with unity3d, this isn't the first thing that works as expected .NET Framework and bad on mono. You could try Pri on mono with unity, VS Installer assists with easy install it.

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peteraritchie avatar peteraritchie commented on June 29, 2024

@Shlyonov WriteAllText definitely closes the safe handle. The unit test TestWriteAllText performs a WriteAllText followed by a ReadAllText without error; at least .NET Framework and Windows.

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