Comments (1)
The underlying reason is that the chance leading to an invalid state should be quite low. Move to another issue to optimize this at the final stage.
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Related Issues (20)
- generate_train_data depends on `neural_net`, where does `neural_net` come from? HOT 1
- Compilation with VS 2017 community (Windows)? HOT 9
- Metadata file 'GameEngineCppCLI.dll' could not be found HOT 1
- You are a bad person and should be isolated.
- run 'make' under generate_train_data failed
- What do resource feature represent in the game?
- judge: refine Recorder HOT 1
- Binaries HOT 1
- move mcts::board::* to engine module HOT 1
- randomize hidden information in judger HOT 1
- refine neural network implementation
- don't need to use double here
- integrate with TensorFlow C++ HOT 6
- I can't follow Installation process HOT 2
- Needs Simulator so we don't need the actual game to train data. HOT 3
- It is not working HOT 2
- BadImageFormatException when trying to run HearthstoneAI
- Building on macOS HOT 1
- contact email HOT 1
- Binaries?
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