Comments (4)
Time is reset when you restart the level? :o
Not sure I understand :) Do you mean that you are not allowed to re-compete for the highscore time if the level is reset (which sounds like a bug if so ;)). If not, what counter do you mean?
from smb.
when we pause the game and select "restart level" and then finish it, the time recorded is always higher than what it should be. so we assumed the time is not reset to 0. for example we make a few mistakes and restart the level (from the pause menu) a couple of times and then manage to finish it without any mistakes and we say expect a time of 40s but the time given is then much higher like 1m30s
we play on a nes classic mini, famicom classic mini and twin famicom with everdrive.
we don't pay much attention to the counters in the hud, only to the time "score" given after completing the level.
from smb.
Ah yeah, definitely a bug if so! Expect it to be fixed in the next version :) Thank you so much.
from smb.
great, thanks! looking forward to it.
from smb.
Related Issues (20)
- Box Art HOT 2
- Incorrect R value for castle levels HOT 1
- Update faces to reflect new WR
- Update faces to reflect new WR
- Do you mind if there's a PAL version of this? HOT 2
- Incorrect letters in character select HOT 1
- X Position at 000 on Everdrive
- PB Bug
- Increment frame count by 1
- Merge Simplistic_Memes contributions
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- Dynamically pull faces from some external source during build.
- Credit where credit is due
- Lags from new features?
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- Font selection doesnt work HOT 6
- Weird MMC1 compatibility issue with the base Everdrive N8 HOT 1
- sometimes hiscores are not recognized as a hiscore HOT 1
- Trying to get in contact about some collaboration HOT 7
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from smb.