Comments (2)
Hi, thanks for your question. For your first question, this is because the End Site
section in bvh files is discarded by our bvh parser. It does not affect the animation after skinning.
For the missing joints, it's because in our demo we use only the corps joints in Mixamo skeletons, specified here. Since our code is designed to be flexible with skeletal structure, feel free to add the finger joints to the list if you need them.
The gt_* and rec_* stand for ground-truth (the training sequence) and the reconstructed result in different temporal resolution.
Hope this is helpful.
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Hi, thanks for your question. For your first question, this is because the
End Site
section in bvh files is discarded by our bvh parser. It does not affect the animation after skinning.For the missing joints, it's because in our demo we use only the corps joints in Mixamo skeletons, specified here. Since our code is designed to be flexible with skeletal structure, feel free to add the finger joints to the list if you need them.
The gt_* and rec_* stand for ground-truth (the training sequence) and the reconstructed result in different temporal resolution.
Hope this is helpful.
I get it. Thanks a million! <3
from ganimator.
Related Issues (17)
- Hi, which software did u used rendering the bvh animation in paper? HOT 3
- data_block is wrong size for custom .bvh file HOT 1
- some question about Training a Conditional Generator HOT 2
- problems in bvh channels HOT 3
- after trained a regular generator on my own bvh file, and continue to train the conditional generator, meet the follow error
- About key frame bvh
- How to generate BVH file from video in making my own dataset?
- Style Transfer Application
- question regarding skeletal conv
- The result bvh seems not right HOT 1
- Could you provide style-transfer and key-frame editing? HOT 8
- Re BVH source HOT 2
- RuntimeError: one of the variables needed for gradient computation has been modified by an inplace operation HOT 1
- Training the model in quaternion representation HOT 1
- Motion Mixing HOT 4
- Trouble understanding the skeleton operator
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