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PeizhuoLi avatar PeizhuoLi commented on August 17, 2024

Hi, thanks for your question. For your first question, this is because the End Site section in bvh files is discarded by our bvh parser. It does not affect the animation after skinning.

For the missing joints, it's because in our demo we use only the corps joints in Mixamo skeletons, specified here. Since our code is designed to be flexible with skeletal structure, feel free to add the finger joints to the list if you need them.

The gt_* and rec_* stand for ground-truth (the training sequence) and the reconstructed result in different temporal resolution.

Hope this is helpful.

from ganimator.

hemath1001 avatar hemath1001 commented on August 17, 2024

Hi, thanks for your question. For your first question, this is because the End Site section in bvh files is discarded by our bvh parser. It does not affect the animation after skinning.

For the missing joints, it's because in our demo we use only the corps joints in Mixamo skeletons, specified here. Since our code is designed to be flexible with skeletal structure, feel free to add the finger joints to the list if you need them.

The gt_* and rec_* stand for ground-truth (the training sequence) and the reconstructed result in different temporal resolution.

Hope this is helpful.

I get it. Thanks a million! <3

from ganimator.

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