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Kraleemil avatar Kraleemil commented on June 14, 2024

@pedr0fontoura

from fivem-appearance.

Kraleemil avatar Kraleemil commented on June 14, 2024

@pedr0fontoura

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pedr0fontoura avatar pedr0fontoura commented on June 14, 2024

Store player weapons before opening the customization and apply them after you exit it.

If players change their model while on customization the weapons are removed, and that's the general use case. I can't make a workaround on the script thinking about each specific use case.

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Kraleemil avatar Kraleemil commented on June 14, 2024

Store player weapons before opening the customization and apply them after you exit it.

If players change their model while on customization the weapons are removed, and that's the general use case. I can't make a workaround on the script thinking about each specific use case.

How can I do that in typescript, i haven't been coding in it before

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pedr0fontoura avatar pedr0fontoura commented on June 14, 2024

You don't need to make changes to the fivem-appearance source code.

This workaround should be done on your side, where you call the startPlayerCustomization export.

Something like:

local weapons = MyFrameworkFunctionToGetPlayerWeapons(PlayerPedId())

exports['fivem-appearance']:startPlayerCustomization(...)

MyFrameworkFunctionToApplyPlayerWeapons(PlayerPedId(), weapons)

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Kraleemil avatar Kraleemil commented on June 14, 2024

You don't need to make changes to the fivem-appearance source code.

This workaround should be done on your side, where you call the startPlayerCustomization export.

Something like:

local weapons = MyFrameworkFunctionToGetPlayerWeapons(PlayerPedId())

exports['fivem-appearance']:startPlayerCustomization(...)

MyFrameworkFunctionToApplyPlayerWeapons(PlayerPedId(), weapons)

Arhh you just want to do it that way, didn't even think about that

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