Comments (4)
Hi,
I think about 2 possibilities:
-
like your proposition : 50% smaller with keep aspect ratio but with respect to full Y position. you will lost details on windows and some strange behaviour with mouse moves (Y moves will be 2x quicker than X)
-
100 % size with keep aspect ratio, and we will take only left part of screen as source. It should look great but windows on right side of screen will be invisible.
Can you give me details about your screen (reference) and the settings offered by graphical driver ?
from desktopsbs.
The screen is a double-4K (7680 x 2160) and expects a side-by-side image in that resolution, i.e. two SBS 4K images (3840 x 2160). It presents itself as 7680x2160 to Windows, which is why the desktop is too wide (the desktop spans both images). The graphical driver doesn't do any 3D processing, nothing special going on there.
from desktopsbs.
from desktopsbs.
Hi,
I have released DesktopSbS v1.0.
In this version you can configure a custom source area.
So if you uncheck fullscreen and set width to half your screen width, you can obtain that you want.
Bye
PaysPlat
from desktopsbs.
Related Issues (14)
- side by side rendering only taking up half of display HOT 3
- Support of Barrel Distortion HOT 1
- DesktopSbS Exception HOT 2
- Exception occurs when mouse cursor disappears HOT 4
- Suggestion: Advertise as a VR app?
- My mouse cursor disappeared HOT 1
- request : barrel distortion and others HOT 1
- HTC Vive: Retained aspect ratio option? Graphical glitch and several mouse cursor issues. HOT 2
- Video adapter / monitor selection?
- Request: Display Case 2 HOT 4
- VR with DesktopSBS HOT 2
- Solved: Crash on Windows 10 1909 x64 HOT 9
- More complex display area control? HOT 3
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from desktopsbs.