Comments (2)
Hi Matthias,
What computer are you using? What graphic card do you have? How long did your code was running? I did this, and looks like this on my side:
Can you Show how it looks like on your computer? Graphics cards sometimes react differently, Manufactures have to follow the GLSL specs only in the define behavior. Usually Nvidia cards are more permissive and robust, the less fancy is the graphic card the less robust and "friend" will react.
from thebookofshaders.
I have a Intel HD 4000 and I am running on Linux with OpenGL version string: 3.0 Mesa 10.5.2 .
I tried it right now again to make a screenshot and it suddenly it works. I tell you the truth in this very afternoon and some days before the sinus was very corrupted.
I thought it may be an API restriction, but it is definitely a graphic driver issue. Or probably it was an browser issue or my system was too loaded?!?
Anyway thanks for your quick response and your clarification!!
from thebookofshaders.
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from thebookofshaders.