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patriciogonzalezvivo avatar patriciogonzalezvivo commented on May 23, 2024

Hi Gene! No, is not entirely because of that. Shadertoy have a different specs of uniforms they pass and they use a wrapper for the main() function. Basically it’s their own thing.

from glslcanvas.

patriciogonzalezvivo avatar patriciogonzalezvivo commented on May 23, 2024

Also there is no WebGL 3.0 yet, there is WebGL 2.0. I hope one day I will have time for making a WebGL 2.0 version of GlslCanvas

from glslcanvas.

patriciogonzalezvivo avatar patriciogonzalezvivo commented on May 23, 2024

That said most of the shaders in shadertoy (except the ones that have multiple buffers) should Tun on GLslCanvas with just little changes. GLSL on mobile and web haven’t change so much really

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