Comments (5)
Correct that you can only have one exposure on an enemy, the intent behind it was to make penetration more accessible, but also not as stackable.
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Do we know if exposures overwrite one another or if the highest-per-element applies?
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@MatthewSbar Most debuffs in the game work by applying the highest possible. Would require in game testing to confirm.
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Working on this
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Fixed in 1.4.170.12
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Related Issues (20)
- Add support for map affix "Buffs on players expire #% faster"
- "The Balance of Terror",Exposure that related with conductivity is not working on PoB
- Kalandra's Touch Ring Error
- Nightmare Jewel Effect sources not visible with Tattoos
- Tabs HOT 1
- Foxshade not working correctly with Life Mastery
- Rupture from Rupture Support Gem is applied multiple times when supporting more than one skill
- Cold Resistance Values HOT 1
- Herald of Ash calculation is drastically overstated.
- Passive Skill Tree Zoom Slider HOT 2
- Combustions -fire res is being applied even when the supported skill cannot ignite. HOT 4
- Serpent Warrior (Imperfect, Normal, Perfect) Multistrike
- the whispering ice/icestorm support gem interaction HOT 7
- Elusive from Dual Wield mastery HOT 1
- Hulking Miscreation's Slam should be counted as a spell. HOT 1
- Necromantic Aegis with empty off-hand modifiers HOT 2
- 'Perfect Hulking Miscreation' buff calculation error HOT 1
- Shrapnel Ballista + Locus Mine Support Attack Rate
- Admonisher increased damage not working in PoB, but does work in-game HOT 3
- Add a way to easily ascertain the boss-type setting to build-files.
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