Comments (3)
It's not nil as in a string called "nil" but actually the type nil, aka empty or undefined.
Somehow this build go corrupted, but you can fix it by renaming each label to something else, even "nil".
I don't think a code change is necessary since this should not happen in the first place, but if you wanted to, you could check for truthy-ness on the label like:
if socketGroup.label and socketGroup.label:match("%S") then
on line 264 in /Classes/SkillsTab.lua
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Apparently the word nil
in the label is the cause but probably shouldn't be happening anyway.
I was not the creator of this build so it's possible the bug is actually during the import where it places a nil value in the label field.
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Is it happens only with nil
in label?
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