Comments (1)
Small update: Rendering on Windows works now with the new bindings added in d503529, but it's suuuper slow (60 cp/s instead of 300 cp/s on my system), due to the FFI, I guess... That means Linux renders would be also slow. An alternative would be fastcall, but it hasn't been updated in quite some time and doesn't compile at all on node.js 12. Also, I'm not too sure if it would even make too much of a difference in performance. Native bindings would be the way to go. Unfortunately sharp hasn't implemented the proposed arrayjoin()
function yet.
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Related Issues (12)
- [WARNING] Palette ID out of bounds! HOT 1
- Exception HOT 13
- Compiling on a Mac HOT 3
- Unable to run on CentOS HOT 5
- Cannot read property 'stone' of null at loadTexture
- TypeError: Cannot read property 'sand' of null HOT 3
- Out of memory HOT 1
- Fails to exit if the number of threads does not equal the number of reported CPUs HOT 1
- Chunks skipped during render HOT 1
- Some texture entries are objects instead of strings HOT 1
- Missing texture mappings for some block data values HOT 1
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