Comments (1)
LoginEvent
fires too early in the login process to send the tab list packets. At that point, the connection still remains in the login state. Obviously, you can't send tablist packets while you're still in the login state!
I think the proper fix is a better error message along with a PostLoginEvent
that fires after the ServerLoginSuccess
packet is sent (indicating we've now switched to the play state, where you can send these packets).
This is not a bug, but a missing feature to add.
from velocity.
Related Issues (20)
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