Comments (5)
Fix tested and working!
from velocity.
Yep, I can confirm this, but to get it to run, you need to go from lobby -> modded -> lobby -> modded (last one breaks).
Looks like we're sending a reset packet when it's not needed, that is, when we're on vanilla and in a reset state already.
from velocity.
Unfortunately this issue showed itself again this morning, this time with a direct connection to a FTB Revelation server with no lobby connection inbetween. https://paste.ubuntu.com/p/zj8Vfj8xxX/
from velocity.
Going to ask @dualspiral to look into this, I am on a time crunch myself.
from velocity.
If you get the chance, can you test #80?
from velocity.
Related Issues (20)
- Unable to join Forge server HOT 2
- Add Feature to Specify Plugin Loading Priority HOT 1
- Error with Packet size of protocols HOT 10
- It would be nice to have the feature to recognize the world in some mods. HOT 2
- backend server is online-mode when it isn't?? HOT 4
- The /server command cannot be used for Chinese name servers HOT 8
- Error decoding AvailableCommandsPacket HOT 1
- Timeout after 15 seconds in CONFIGURATION state (1.21 backend server) HOT 8
- PlayerEnterConfigurationEvent is not called on initial connect
- Resource pack callbacks are not triggered
- CorruptedFrameException: Bad VarInt decoded HOT 3
- If in plugins have one same plugin key-name , ALL plugins cannot be loaded
- io.netty.handler.codec.EncoderException: Sending unknown packet 'serverbound/minecraft:chat_session_update' HOT 17
- An event even before protocol version is checked HOT 2
- When `forced-hosts` section in config is gone, errors appear HOT 5
- [Feature] Domain name resolution support HOT 6
- Velocity [11:45:06] [Netty NIO Worker #7/WARN] [io.netty.channel.nio.NioEventLoop]: Failed to close the old Selector. HOT 1
- Velocity kicking players upon login HOT 1
- Client disconnects when Velocity does a server switch during bundle session HOT 1
- PlayerConnectionRequestEvent HOT 3
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from velocity.