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Özgür Cerlet's Projects

malevich icon malevich

This project is a study into the graphics pipeline, software rendering via rasterization and parallel programming (multithreading and SIMD) in C.

o3de icon o3de

Source for fully featured AAA Open 3D Engine

openglobe icon openglobe

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

poirot icon poirot

This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

stb icon stb

stb single-file public domain libraries for C/C++

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