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ivnsch avatar ivnsch commented on May 24, 2024

There are other repos with Flutter templates (which you probably have found by now). I don't see a need to make another one.

Just to clarify, why would Rust need JNI objects when using (C based) FFI? As far I understand, with Flutter you use C FFI for everything, so you don't have to touch JNI at all.

Sorry for the late reply, for some reason I was not subscribed to all the notifications and didn't see this.

from rust_android_ios.

lattice0 avatar lattice0 commented on May 24, 2024

There are other repos with Flutter templates (which you probably have found by now). I don't see a need to make another one.

Just to clarify, why would Rust need JNI objects when using (C based) FFI? As far I understand, with Flutter you use C FFI for everything, so you don't have to touch JNI at all.

Sorry for the late reply, for some reason I was not subscribed to all the notifications and didn't see this.

Sometimes you need to call C code through plugin calls through JNI. For example, getting a C pointer to an opengl renderer so I can pass to the Rust library via FFI

from rust_android_ios.

ivnsch avatar ivnsch commented on May 24, 2024

I'd solve this kind of situation at library level, i.e. the native (Android in this case) library used in the plugin would have a dedicated Rust binary with the JNI bindings. It would be invisible at plugin/Flutter level.

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