Comments (3)
There are other repos with Flutter templates (which you probably have found by now). I don't see a need to make another one.
Just to clarify, why would Rust need JNI objects when using (C based) FFI? As far I understand, with Flutter you use C FFI for everything, so you don't have to touch JNI at all.
Sorry for the late reply, for some reason I was not subscribed to all the notifications and didn't see this.
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There are other repos with Flutter templates (which you probably have found by now). I don't see a need to make another one.
Just to clarify, why would Rust need JNI objects when using (C based) FFI? As far I understand, with Flutter you use C FFI for everything, so you don't have to touch JNI at all.
Sorry for the late reply, for some reason I was not subscribed to all the notifications and didn't see this.
Sometimes you need to call C code through plugin calls through JNI. For example, getting a C pointer to an opengl renderer so I can pass to the Rust library via FFI
from rust_android_ios.
I'd solve this kind of situation at library level, i.e. the native (Android in this case) library used in the plugin would have a dedicated Rust binary with the JNI bindings. It would be invisible at plugin/Flutter level.
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