Comments (3)
var mod = _goHelper.CreateAndAdd<IModBehaviour>(modType, helper.Manifest.UniqueName);
_console.WriteLine("Added! Initializing...", MessageType.Debug);
mod.Init(helper);
return mod;
NRE happens somewhere here. helper.Manifest
cannot be null, as it is used earlier without error. Same applies to _console
from owml.
Update : Vesper confirmed that this happens in mod.Init(helper);
in a debug-enabled output log :
Adding mod behaviour... OWML
The script 'ModTemplate.ModTemplate' could not be instantiated! OWML
Added! Initializing... OWML
Error while adding/initializing Raicuparta.ModTemplate: System.NullReferenceException: Object reference not set to an instance of an object at OWML.ModLoader.Owo.InitializeMod (System.Type modType, OWML.Common.IModHelper helper) [0x0008a] in <14a0e1e29d7b47898d5ec7f3b0893ad4>:0
from owml.
fixed in #395
from owml.
Related Issues (20)
- "Leave menu" in mod config menu goes back to the main menu, instead of the MODS tab as expected
- Some buttons in mod menus don't make any noise
- Allow a mod settings option to only show up if you have DLC
- [Request] Steam Deck compatibility HOT 5
- [Request] Add explanation for settings in config menu like in base game menus HOT 2
- Issue with enabling mods using manager - game starts in "vanilla mode" HOT 1
- Disabled mod with cyclic dependency breaks load order HOT 1
- Add a way to disable the wrong game version popup
- Version mismatch "not loading" error appears for disabled mods HOT 3
- Attempt to read non existent files from Xbox version HOT 3
- Add popup and options menu Text components to language controller.
- Game freezes for a second when you click on a mod in the config menu, causing this error to show up repeatedly
- silder can't show value in mod setting
- Flatpak: 'Mods folder not found' warning HOT 1
- Add translation support for config options HOT 3
- Add Support For Per-Profile Config Options HOT 1
- Overhaul The Custom Config File Format
- Document new menu system
- Add "Requires DLC" Flag to the Manifest and Enforce It
- Clicking on MOD OPTIONS tab hides menu elements
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