Comments (2)
Yea, Windows doesn't support UNIX sockets. We'll have to fix this in the VSCode extension
from bun.
I've tried, Bun has no issues with UNIX sockets on Windows (which have supported them since around 2017).
The following code runs fine on my Windows machine
import * as net from "net"
import { userInfo } from "os";
let responded = false;
var server = net.createServer(function (socket) {
socket.on("data", function (data) {
let message = data.toString();
console.log("Message received from client: " + message);
socket.write("Hello " + message + " !");
responded = true;
})
})
server.listen("./test.sock");
let client = net.connect("./test.sock").
on('data', (data) => {
let message = data.toString();
console.log("Message received from server: " + message);
})
client.write(userInfo().username);
while (!responded) {
await Bun.sleep(10);
}
client.destroy();
server.close();
Unless the websocket debugger falls into one of the unsupported type of socket, I think the root cause is elsewhere.
Also of note, Bun supports UNIX Sockets on Windows, while NodeJS doesn't even bother :D
from bun.
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