Comments (7)
Attach to ILRuntime菜单里显示的是当前运行中的ILRuntime实例,跟unity的进程没有关系才对,是纯udp协议的, 先确保游戏在运行中,且启动了调试服务器后,再在Attach to ILRuntime里点刷新也看不到吗?我这边倒是没有遇到过这样的问题
from ilruntime.
另外还有个一个workaround,就是ILRuntime启动调试服务器时,最后一个bool参数,换成非默认值,然后Attach to ILRuntime菜单中点输入IP那个按钮直接用确定的ip和端口连接,可以跳过选择实例
from ilruntime.
我猜测的原因是unity之前的进程占用了调试插件的资源,或者说连接的是旧的进程但unity现在运行的是新的进程.
from ilruntime.
每次启动ILRuntime调试服务器的时候默认会起一个随机的端口,然后会吧这个端口信息通过udp广播给调试插件,所以理论上不存在你说的这个问题,除非是udp广播被什么东西拦截了
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我在这是必现的,每天都要这操作大半年了.这里不能上传图片,要不然我可以传个图上来.
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那你可以试试直接使用固定端口,然后用输入IP按钮直连,绕开这个问题
from ilruntime.
OK我试下
from ilruntime.
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from ilruntime.