Comments (3)
The Mali-450 GPU does not support ARM Framebuffer Compression (AFBC). This means its not possible to process 4K@60 video using the GPU due to memory bandwidth limitations. The video output layer currently used does support AFBC and works without issue at 4K@60. Due to this, I have no plans to add EGL rendering.
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Yes I perfectly get this part , I want just to experiment the 1080p@60fps using EGL, thats why I have asked for this.
If you confirm that I can do it using amlcapture, with a copy to EGL image , it is ok for me ?
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An example is here:
https://github.com/OtherCrashOverride/CXVideoCube/commits/ce06e11f770f2e8aaabae1c81336e9cd0fdf368f
Relevant info here:
https://forum.odroid.com/viewtopic.php?f=136&t=21948&start=200#p203796
TL;DR = It can be done because it has been done, but the example is not up to date. Its meant for developer guidance only.
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Related Issues (20)
- MPEG-4 video hang HOT 6
- Sample MP4 file in readme. HOT 3
- Add support for looping. HOT 1
- Gapless looping HOT 2
- MPEG-4 video hang if no audio source HOT 5
- Output delay after start of decoding HOT 1
- [S805] Video and audio are out of sync when playing http stream HOT 8
- volume up/down support ? HOT 3
- Looping a video results in blank screen HOT 2
- Request: load subtitles from file
- ../../src/Media/MediaSourceElement.cpp:163:11: error: 'CODEC_ID_MPEG2VIDEO' was not declared in this scope case CODEC_ID_MPEG2VIDEO: HOT 1
- c2play/src/Media/os_support.h:30:10: fatal error: config.h: No such file or directory HOT 1
- fatal error: alsa/asoundlib.h: No such file or directory HOT 4
- Variable renderContext size HOT 1
- Open and close c2play often HOT 2
- c2play is usable for digital signage?
- .stamp_host_installed failed HOT 1
- While make c2play HOT 1
- how to get frame after decode HOT 1
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